Water worlds
My favorite mysterious palindrome, Neilalien, recently posted about the return of Aquaman to comics. I hadn't realized before that some comic fans thought Aquaman was kind of lame, or that there was "an ocean problem"--because all action in the series needs to take place in the water--that hampered plot development.
I thought this was an useful issue to explore, since I've always been attracted to ocean settings in comics and animation. As I considered further, however, I realized my interest in watery worlds has mainly been pictorial--how does one imagine an underwater world visually?--rather than narrative. In fact, one of my favorite underwater film scenes--the live action/animated sequence in Bedknobs and Broomsticks--acts as an interlude in the plot.
One of the artistic challenges of using an underwater setting, in whole or in part, lies in creating a consistently imagined world. The results can be truly spectacular--as with Star Wars I's Gungan city, or the lush scenes featured in the video game Ecco The Dolphin, or in the comics panel I've reproduced here, from Image's Fathom. Part of the joyousness of the "Under the Sea" musical number in Disney's The Little Mermaid was in seeing the theme brought to life visually using one recognizable sea creature after another. There was a whole world in that one song.
As far as plot development goes, it seems to me that there are as many opportunities as there are restrictions. When it comes to bad guys, you just have to take a look at the daily paper: oil spills, overfishing, nuclear waste, scary new species. Yes, I have to admit, I'm looking forward to a new Aquaman.
