Over the last several months I've been playing a lot of role-playing games on my Nintendo DS. For those who don't play video games, a role-playing game usually involves going on an adventure with a party of other people. Often, the game allows you to name those people in your party, or partially name them. You're given a prefix--"Chrono," for example--which you can then personalize by typing a name. Your party would then be filled with people with names like ChronoTeresa, ChronoSybil or ChronoJoe.
From what I've learned talking to other players, it's common to name members of your party after friends and family. The same names wind up being used over and over, with different characters in different video games. It's what I do when I play.
Earlier this year, I was playing an older role-playing game called Tactics Ogre: The Knight of Lodis and I had named a flying hawk man character after my friend Joe. Hawk man Joe was very powerful in battle situations, and as I was playing, I found myself pausing for a moment to think fondly and gratefully about my time spent gaming with hawk man Joe. Then I began to think about all the other "Joe" characters I'd adventured with in video games. All different, yet tied together by their namesake, my real friend, Joe.
It seemed really cool to me that there were these different Joes running around in a digital multiverse. I enjoyed all these layers of memories of times I'd spent with the game version Joes, which were in turn layered on to my feelings of friendship for the real Joe. I felt suffused with positive emotions and camaraderie until I considered a potential downside.
I've known a few people who have fought with friends in dreams and then held a grudge against those same friends in real life. I always thought that behavior was downright crazy. Was I doing something similarly dangerous with the gaming Joes and real Joe?
I found my answer in The Daily Mail, which all reasonable people uphold as a benchmark of normalcy. As reported in this riveting story, researchers have identified something called Game Transfer Phenomena (GTP), which occurs when gamers transfer their "screen experiences into the real world."
The researchers mentioned in the article are mainly concerned with the type of behavior that results from GTP, which in some cases appears to be violent. I was more interested in gamers' attempts to access menus in real-life situations, or other bizarre effects:
Almost all the participants had experienced some type of involuntary thoughts in relation to video games. They thought in the same way as when they were gaming, with half of participants often looking to use something from a video game to resolve a real-life issue. In some cases these thoughts were accompanied by reflexes - such as reaching to click a button on the controller when it wasn't in their hands - while on other occasions gamers visualized their thoughts in the form of game menus.
I have wished for power-ups in my daily life but I don't think I've ever searched for a button to click while walking around town. Now that I think about it, though, I'd be happy to see game menu options such as "Mine Gold," "Flatter," "Throw Fruit" or "Mount Dragon" appear in my daily life.

Over the weekend, the Cute-Little-Red-Headed-Girlfriend and I went to a car show on the east side of L.A. This particular show was highlighting hot rods, but there were other types of cars on display as well. In particular, we saw a number of classic cars from the 30s. While we walked around the cordoned off streets where the cars were on display, a car-themed soundtrack played over loudspeakers.
Earlier this year, I moved from the west side of Los Angeles to the east side. My intention was to move someplace where I wouldn't have to drive as much. I was tired of dealing with the gridlock on the west side, and rising gas prices also factored into my thinking. Using
I was perusing the t-shirt offerings over at
Werewolves came to mind again recently while I was reading Wayne Koestenbaum's new book, Humiliation. The book has received mixed reviews but I bought it on the stength of an endorsement from John Waters, which goes a long way in my book. I just started reading it but based on how frequently Liza Minnelli's name has come up in the first chapter I'm prepared to say I like the book.
Via
What gives life to the stories is the dynamic between the two main characters, the kind and helpful Paul, and his friend and apartment-mate, the charismatic and chaos-inducing Shrimpy. Most of the stories go something like this: Shrimpy does something godawful, and Paul tries to set things right again.
Black Swan has "Best Picture" written all over it in firehouse-red lipstick letters. If you haven't heard about it already, Black Swan is a female monster movie about a ballerina, played by Natalie Portman. I'm anticipating that this new genre will take off and that AMC will shortly debut a new series based on the ballet horror concept.
I loved the podcast and the whole idea behind it, which revolved around the host, Sandi, calling her friends across the country and asking them their opinion on a topic or question. It felt like I was listening in on a lesbian 
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